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Subnautica multipurpose room oxeygen12/10/2023 ![]() ![]() Alien Containments on adjacent floors can be built in a "stair step" configuration, sharing only one floor node.They do not hold extra creatures, however. Alien Containments built in the Large Room will be approximately twice the size of one built in a Multipurpose Room, taking up two floor nodes.The four nodes of this kind are marked by large black tiles. Bioreactors, Nuclear Reactors, and Alien Containments can be built on nodes in the center of the room.Water Filtration Machines can be built along the same wall nodes, taking up a small amount of floor space.If another Large Room or a Moonpool is placed parallel to the Large Room, it is possible to form a multiple connection.Modules other than Compartments will form a tiny corridor. The Large Room can be expanded with other modules from its ten wall nodes.They pop out from the room a small distance when built. Hatches can be built on the wall nodes.I'm sure there are many users who would find this very useful and be very grateful to you.The Large Room has ten wall nodes on which room expansions can be built: the short walls each have one, and the long walls four. You should convert this into a guide and post it into the GUIDES section tab at the top of this page. Originally posted by dreamrider:I am kind of the air pump king. You have to work slowly when building a pipe network, but you can work with great confidence and patience, then and later, because you have secured the air supply, AND created a trail back to base or surface. Air pipe lines / networks are most useful in long twisty, branching caves, and in large wrecks. Odd useless info: Pipe segments downward from floating pumps appear to be longer than the more horizontally oriented pipes you run in your work area. You can have air recharge points every 30 or 50m along your air pipe line if you wish. It follows from the above that you can add a single pipe section pointed off to the side of any pipe joint to create another air recharge point. Regardless of the number of branches off a main line from a single pump. Each branch of an air pipe line will get a usable supply of recharge air. You can attach additional pipe sections to the end of the air pipe line, OR TO ANY JOINT in the air pipe line, at any angle. ( You can do this with a floating pump, too, but it isn't really practical, since 99% of the time you are running that line DOWN first.) You can attach an air pipe line (or lines, plural) to a base pump at any angle. ( They will even still function if created on a bare platform that is 30+m separated from a powered base, because the platform is still withing the broadcast power range of the other parts of the base.) ![]() Base-attached pumps create and pump air as long as they are attached to ANY base piece (including platforms, support legs, etc) of a base that HAS ANY AMOUNT of power. Base-Attached Pump: Looks very similar to a floating pump, but it is created on the outside of a base piece using the habitat builder. Attach more pipe segments to the end of the air pipe line to make a line down to your working depth.ī. attach your pipe line to the bottom of it. Floating Pump - when released, rises to the surface, but maintains horizontal location. To recharge air, just hover your character near the end of the pipe.Ī. This end-of-line pipe is always configured this way automatically, you don't have to do anything special. ![]() The end pipe of an air pipe line has a "distribution bulb" on the end of it, which aerates the water around the bulb. Air pumps are used to provide an air recharge point (or points) OUTSIDE underwater. Another 2 meters down, the solar take dropped to 0, and the experimental tube sections was dark and had no air production.) The power was showing as a fractional trickle. ( Really, ANY power - I have created tube sections at ~-220m w/ a single solar panel which created air an lights inside. Habitat base sections create their own internal air as long as they have ANY power. YOU DO NOT NEED ANY AIR PUMP, EVER, ANYWHERE, TO HAVE AIR IN A BASE !!
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